HaGyver and the Scumbags
Maybe deep down inside
each of us is a desire to be a hero, to be the one that makes that split-second
decision at just the right moment to save the world. Maybe that's why escape rooms
are a thing. A real thing. Something that people pay real money for. I had no
idea, but once I heard of it, I was kind of intrigued. That sounded just like
something Joya would love. And her birthday was coming up…but how to create an
escape room without access to Wal-Mart??
Necessity is the
mother of invention, so they say, and good ideas from Pinterest don't hurt
either. So we got
to work. Steve created the situation: Joya was to be HAGYVER,
the best in the business, needed for her skills to track down three scumbags
(Kaelyn "Sweet Pea" Hagemeyer, Lydia "The Pearl" Hagemeyer,
and Carson "The Garcon" Hagemeyer) and thwart their next heist. Bios
were written for the afore-mentioned scumbags, and riddles, clues, hidden
numbers, and other mysterious elements were put into place. Just a regular book on the outside... |
The passcode
consisted of eight numbers, all of which could be found in the room, whether by
solving a difficult equation, breathing on a mirror to reveal a number,
reading the smudge on the window, or simply by uncovering one of the numbers
themselves. But what order to put them in? And after finding the passcode, she
still had to locate the key that would get her out of the room.
Did she do it? Did
she find the code in time to save the world? Did she find the key and escape
before it was too late?
Well, let's just say
that it was a close call, and she did find the key to escape. More importantly, we made a memory, and this
game started the wheels turning for how to create something like this again, in
a different place, with different people…
So. Who wants to be a hero?
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